She is incredibly slippery the later the game goes on which makes her a decent ADC to pick into assassins and bruisers. Even when behind Kai'sa can turn fights in her favor thanks to her scaling and no matter the enemy's range Kai'sa can get on top of them with Killer Instinct. She can suffer to lane bullies and long-range champions, but after her Q and E evolve the table starts to turn in most matchups. You will find many supports can work with her. She synergizes well with enchanters who can enable her, mages who can highly increase her kill threat and engage supports who help her catch enemies and enhance her damage. Her hybrid damage and very flexible build makes it hard to build against her, and with such an adaptable playstyle she can fit into almost any team comp. Kaisa is a late game monster, an assassin marksman who can burst squishies and kite tanks. Kai'Sa dashes near an enemy champion marked by her passive and shields herself. Living Weapon: Supercharge is upgraded to briefly grant Invisibility. Kai'Sa briefly increases her Move Speed, then increases her Attack Speed. Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit. Kai'Sa shoots a long range missile, marking enemies with her passive and revealing them. Living Weapon: Icathian Rain is upgraded to shoot more missiles. Isolated targets receive more damage as they receive all missiles instead of just a few. Kai'Sa shoots a swarm of missiles that seek out nearby targets. This has a channel time of 2 seconds, and the upgrade is canceled if the said amount of stat isn't reached anymore. Living Weapon: When reaching a certain amount of stat from items and base stats, Kai'Sa can evolve the related basic ability. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties. Allies' immobilizing effects help stack Plasma. Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. If she is squishy you can burst her but beware of her disengage over walls. Ideally you want to build for longer trades if she is building beefier and you want to use your own movement speed and E to dodge her Q's. Overall, it can be a nasty matchup but definately playable if you are fed or if she is not too fed. She can also hit you while you are invisible. She thrives in longer trades, so if you can't burst her (which you probably won't because Zeri usually goes Shieldbow or bruiser) she will simply kite you and run you down while you are on cooldown. Out of laning phase things get worse for you as she will be able to absorb your R shield and safely disengage with E or R. She has more range and poke to harass you, which you counter by having a minion advantage, but if you do push into her tower you will set yourself up for a gank to which Zeri can easily follow up with her slows and R movement speed. Early on you both have good trades and are relatively weak, but Zeri will spike earlier regardless of her build purely because you need your Q evolve and she just needs her R and her first back with a noonquiver or a sheen - her main weakness is that she will be squishier than you.
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